vintage_systems:tesseract
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+ | **Beyond the Tesseract** | ||
+ | |||
+ | //An abstract text adventure by David Lo// | ||
+ | |||
+ | **HOW TO PLAY** | ||
+ | |||
+ | Connect to the [[AT&T 3B2 1000-70]] and type ' | ||
+ | |||
+ | **Scenario**: | ||
+ | You have reached the final part of your mission. | ||
+ | to the complex, and all but the last procedure has been performed. | ||
+ | comes a time of waiting, in which you must search for the hidden 12-word | ||
+ | message that will aid you at the final step. But what choice will you | ||
+ | make when that time comes? | ||
+ | | ||
+ | The scenario for the adventure is meant to be vague. | ||
+ | been completed, the scenario will hopefully become clear. | ||
+ | | ||
+ | **Instructions**: | ||
+ | This adventure recognizes the standard commands for moving (N,E,S,W), | ||
+ | taking inventory (I), maninpulating objects (GET, DROP, LOOK), and | ||
+ | saving games (SAVE, LOAD), as well as many others. | ||
+ | commands, such as 'use stack' or 'get all' | ||
+ | of each word are significant. | ||
+ | so if one word doesn' | ||
+ | | ||
+ | The game also accepts an argument of -f at run-time for fast start-up. | ||
+ | This skips the title screen, scenario and instructions. | ||
+ | for people at lower baud rates. | ||
+ | | ||
+ | **Notes**: | ||
+ | The " | ||
+ | You will find this object very useful. | ||
+ | | ||
+ | This adventure is abstract and a bit on the technical side. Detail | ||
+ | knowledge of the technical background is not necessary, although it will | ||
+ | make the adventure more enjoyable. | ||
+ | | ||
+ | There is no carry limit, and no death traps. | ||
+ | be draw on a grid. All it takes is a little experimenting to put all the | ||
+ | subsets of locations together " | ||
+ | | ||
+ | **History**: | ||
+ | Version | ||
+ | | ||
+ | 1.0 Jun. 1983 16K TRS-80 | ||
+ | 2.0 Sep. 1988 | ||
+ | 2.0p Nov. 1988 " | ||
+ | | ||
+ | | ||
+ | Tesseract Version 2.0 is my first MS-DOS adventure and an exercise in | ||
+ | learning C. Since this is a direct port of the old BASIC version, it may be | ||
+ | smaller than some other adventures, and some of the coding might not be too | ||
+ | clean. | ||
+ | structures, additions and small changes made to some of the puzzles, and the | ||
+ | ending expanded. | ||
+ | | ||
+ | The very first adventure that I wrote was in 1982, titled "Hall of the | ||
+ | Mountain King" (find the Crystal of Light). | ||
+ | second of the three TRS-80 BASIC adventures that I wrote in a two month | ||
+ | adventure-frenzy during the summer of 1983. The first was " | ||
+ | (defuse the bomb on the space station), and the third was " | ||
+ | Intrepid" | ||
+ | | ||
+ | The first release was version 2.0 in Oct. 1988, in binary form over Usenet. | ||
+ | This release (2.0p) is the portable source version designed to work with | ||
+ | compilers other than Turbo C. -- Dennis Lo. | ||
+ | | ||
+ | **References**: | ||
+ | The following books and reference works were used at one time or another | ||
+ | as a source of information and/or inspiration: | ||
+ | | ||
+ | The Beauty of Fractals. | ||
+ | The Fontana Dictionary of Modern Thought. | ||
+ | The Fractal Geometry of Nature. | ||
+ | Godel, Escher, Bach: An Eternal Golden Braid. | ||
+ | The Heritage Illustrated Dictionary Of the English Language. | ||
+ | Mathematics: | ||
+ | The New Lexicon Webster' | ||
+ | The Penguin Dictionary of Science, Fifth Edition. | ||
+ | Roget' | ||
+ | The Science of Fractal Images. | ||
+ | The VNR Concise Encyclopedia of Mathematics. | ||
+ | The World of M.C. Escher. | ||
+ | |||
+ | **SCREENSHOTS** | ||
+ | |||
+ | {{: | ||
+ | |||
+ | {{: | ||