====== Variables ======
Variables are simple containers for values, and are the core piece of any programming language. Variables can contain a wide variety data of different **types**. Types define what sort of data is contained inside a variable.
x = 1 // Variables can contain numbers
x = 'Hello World' // Text
a = 1
b = 2
c = a + b // Or even other variables
result = someSubroutine //or Results to a function or subroutine, which we'll discuss in later chapeters.
Before a variable can be used, it must be **declared**. FreeBASIC provides several ways of declaring variables, but we will focus on DIM
, VAR
and CONST
variables.
==== DIM ====
The **keyword** DIM is the variable declaration you will use the most in FreeBASIC. With DIM, you are required to declare what sort of data the variable will hold. For instance:
dim as string personName
dim as integer personAge
dim as single radius
dim as integer x,y
==== VAR ====
The second way to declare a variable is use of the keyword //VAR//. Unlike DIM, VAR does not require the type of data to be declared. While this may seem convenient, it comes with some trade-offs. For instance when mixing types. DIM also places everything into an array, which could be thought of as an ice tray with each cubby holding a bit of information. We'll discuss arrays in a later chapter.
==== CONST ====
CONST variables are constants, that is their assigned value does not change. An example would be
const as single pi = 3.14
=== Types ===
Understanding types is a key concept for understanding **strongly typed** languages such as FreeBASIC, C, Rust, Pascal, etc. Strongly typed languages require you to declare the type of value you wish to hold. There are a variety of types and each have its own set of characteristics. For the purpose of this tutorial we will primarly be focusing on the following:
^ Variable types ^
| integers | Any whole number that is neither a decimal nor a fraction |
| single | Any number with a decimal place (single precision) |
| string | A string of characters |
=== Scope ===
Variables are said to be **scoped** depending on where they are within the program. They can either be //local// or //global// scoped. Local scoped variables can only be used in the function or subroutine they were initialized in. A global scoped variable can be used anywhere in the program. VAR variables are always locally scoped. Don't worry if this doesn't click. We'll revisit this when we discuss functions and subroutines.
===== Exercise =====
For this exercise we will be writing a short program to explore variables and their behavior, as well as introduce your first function, //print//, which prints on the screen.
First, open up your preferred text editor and enter the following statement
dim as integer a
dim as integer b
dim as integer c
a = 5
b = 4
c = a + b
print "The number is " & c
Save your file as chap1.bas, and at the unix prompt type 'fbc chap1.bas' to compile the program. Type './chap1' to run the program. That was a lot so let's break down what we did.
First
dim as integer a
dim as integer b
dim as integer c
declares 3 variables of the integer type.
a = 5
b = 4
c = a + b
assigns values to our 3 variables and
print "The number is " & c
prints our result to the screen. Please note the '&' symbol. This **concatenates** things of different types together.
Play around with your program! Try changing the **operands** (+,*,-,/) and see what happens. Change the variable type. Is there any difference? Does it error? Why?
If you have questions, feel free to post them in BBOARD!